Integrate with the built-in Socket.io server mounted at /socket.io. Features automatic fallback to HTTP long-polling, room multiplexing, automated heartbeat reconnection, and peer-to-peer event broadcast channels.
Select an active channel preset to view connection parameters and sample payload dispatch envelopes:
Playground API Socket.io server automatically synchronizes broadcasts with Native WebSocket clients across shared channels.
The Socket.io server listens for and emits typed events over active client connections:
| Event Name | Direction | Payload Keys | Description |
|---|---|---|---|
| join | Client → Server | { room } | Associates the socket connection with a target room channel. |
| chat | Client → Server | { room, text, recipient_id } | Dispatches a chat payload to all peers subscribed to the room. |
| typing | Bidirectional | { room, isTyping } | Broadcasts ephemeral keystroke indicators to peer clients. |
| message | Server → Client | { id, room, sender_id, text, created_at } | Incoming broadcast message event delivered to the client. |
Copy-paste production hooks for React 19 / Next.js and Node.js:
Key trade-offs between Socket.io and native browser WebSocket streams:
| Feature | Socket.io Gateway | Native WebSocket (/ws) |
|---|---|---|
| Client Dependency | socket.io-client required | Zero dependencies (built-in API) |
| Fallback Transports | Automatic fallback to HTTP Polling | Direct TCP WebSocket upgrade only |
| Auto Reconnection | Built-in exponential backoff | Manual onclose retry loop needed |
| Framing Overhead | Engine.IO packet headers | Minimal 2-10 byte WebSocket frame |